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We're moving on to a new game, new genre and new world as we continue our run of experimental mini-arcs! Kardala breaks free."Our new heroes attend a corporate mixer for the Do-Good Fellowship that will change the course of their very lives. Irene solves a particularly difficult employee benefit issue."As we prepare for Season Two of The Adventure Zone, we're going to be doing a handful of short-form, experimental arcs, taking turns running new games and exploring new genres. Taako plans a very good day."Our heroes find themselves in a strange world where artists compete for national pride, submitting their works to a mountain that can make them known throughout the land. Magnus meets a fateful friend."We're fairly deep into our trip down memory lane, but our heroes are no closer to figuring out how to stop the ever-evolving force that's pursuing them. Merle makes a powerful new friend."Are you planning on going to San Diego Comic Con this year? Can they grow strong enough to defeat their cosmic enemy? Merle leads his congregation."We're nearly at our journey's end -- but before we can understand what lies ahead, we must first return to this story's true beginning. Magnus trains under an unlikely teacher."Hey folks! You can find his music at soundcloud.com/zackerywilson and at zwmusic.bandcamp.com! We're so excited for them, but we're also very excited for YOU! A parallel universe where people eat time like snack chips? Whatever it is, one thing's for sure: There's about to be some trouble in that bubble.
Well, the Bo B higher ups have noticed and they've decided to do something about it! Can our heroes stump their animatronic captor before turning extra crispy? Taako's good out here."Having survived an encounter with their deadliest foe yet, our heroes take a moment to reflect on some of Faerun's most prodigious scientific achievements. Taako enjoys some "Taako time.""Our heroes make their way into Lucas' floating, crystallized lab, and face off against their deadliest foe yet. Merle executes the weirdest brag ever."In this penultimate installment of a race that has gotten wildly, profoundly out of hand, our heroes take on a trio of automotive threats. In this episode, the hysterical folks from The Flop House take over, introducing the world to a new, lovable trio of mercenaries. Merle gets a face hug."Can our heroes secure their hairy compatriot and their arcane objective while not killing everyone in sight? Taako reveals his spirit animal."Our heroes attempt a sneaking mission to retrieve a vital Battlewagon component, and end up doing something ghoulish that they'll have to keep secret forever. Or will they find themselves held up by complicated gerblin office politics? Magnus experiences the magic of flight."We may have finally found a challenge that our heroes cannot overcome: Math-based trivia. Taako catches up with an old friend."This episode is basically a self-contained Fast and the Furious movie, if that film franchise incorporated actual arcane magicks, rather than just "movie magic." Magnus does some risky jumping. Taako summons a new best friend."You didn't think our heroes were the only adventurers in the world of The Adventure Zone, did you? Will they discover the fate of Gundren and his ward, Barry Bluejeans? Magnus holds on for dear lives."In this first chapter in a new Adventure Zone story, Merle, Taako and Magnus are in hot pursuit of a master criminal in the metropolitan city of Goldcliff. Taako does some pretty dope magical stuff."In this penultimate chapter in the Rockport Limited murder fiasco, our players deduce the true culprit of the titular heinous crime. Taako finds more creative applications for Levitation. Taako meets a kindred spirit, Merle does some missionary work and Magnus does some really cool stuff with some chains."With one half of their former employers effectively rescued, our party begins the hunt for Gundren Rockseeker in earnest. The game of Dungeons & Dragons has been afoot for a while. The answer may surprise you, but — no, actually, it probably won’t."Having passed the Bureau of Balance's punishing test of initiation, our heroes stock up on supplies and learn abilities that will help them immeasurably in the future. "In this interlude chapter to the Adventure Zone saga, the mysteries of the universe are revealed to our heroes. Will they be able to douse him before things get out of hand? "After solving a particularly difficult jelly puzzle, our heroes journey ever deeper into Wave Echo Cave.